RAWx
Film, Experiential / 2025

Anhedonia


Client
Enrique Agudo
Scope
3D motion, 3D Characters, Environment
Collaborators
RAW x Enrique Agudo
Tools
Unreal Engine, Blender, Maya, Substance Painter, Marvelous Designer
TAGS
Exhibition, Realtime, 3D, Animation
PROJECT SUMMARY
ANHEDONIA is a two-part series by Enrique Agudo (b. Madrid, 1989) exploring the instability of self-portraiture in the post-digital age. In a multi-channel video installation, Agudo combines 3D animation, found footage, and real-time visual processing to create portraits where curated self-image, memory, and distortion collapse into unstable formations of identity. The title refers to the condition of anhedonia, the inability to feel pleasure, which here becomes a framework for reflecting on the shifting nature of selfhood and the tension between belonging and estrangement. 
1. WILDLIFE
2. PARROQUIA
3. TEATRO
4. PUTICLUB
5. URINALS
6. TASCA
7. DESIERTO
8. COCHE
9. OLIVO
10. CASA
11. JAMON

CREDITS

Creative Director - Enrique Agudo
Production - RAWx
3D Artist - Luis Garcia Grech, Orin Torati, Santiago Ceballos
Garment Artist - Adiela Bachsche
Characters by Enrique Agudo