Film, Experiential / 2025

Anhedonia

Client

Enrique Agudo

Scope

3D Motion, 3D Characters, Environment Design

Collaborators

RAWx, Enrique Agudo

Tools

Unreal Engine, Blender, Maya, Substance Painter, Marvelous Designer

Tags

Exhibition, Real-Time, 3D, Animation

Project Summary

Anhedonia is a two-part series by Enrique Agudo exploring the instability of self-portraiture in the post-digital age. Through a multi-channel video installation, Agudo combines 3D animation, found footage, and real-time visual processing to create portraits in which curated self-image, memory, and distortion collapse into unstable formations of identity. The title refers to anhedonia—the inability to feel pleasure—which becomes a framework for reflecting on the shifting nature of selfhood and the tension between belonging and estrangement.

All Projects

1. WILDLIFE

2. PARROQUIA

3. TEATRO

4. PUTICLUB

5. URINALS

6. TASCA

7. DESIERTO

8. COCHE

9. OLIVO

10. CASA

11. JAMÓN

Credits

        Creative Director — Enrique Agudo
        Production — RAWx
        3D Artists — Luis Garcia Grech, Orin Torati, Santiago Ceballos
        Garment Artist — Adiela Bachsche
        Characters — Enrique Agudo